Difference between revisions of "RemoveAllItems - ObjectReference"
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imported>RobinHood70 |
imported>Illyism (→Notes) |
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Game.GetPlayer().RemoveAllItems(abKeepOwnership = true) | Game.GetPlayer().RemoveAllItems(abKeepOwnership = true) | ||
</source> | </source> | ||
== Notes == | |||
*The calling object and akTransferTo must be loaded. | |||
*If akTransferTo is not loaded in memory, for example if not persisted and in an unloaded cell, the items will be deleted instead. | |||
*If (akTransferTo = None) is specified, the container will silently clear/empty/remove all contents. | |||
== See Also == | == See Also == |
Latest revision as of 13:55, 20 March 2020
Member of: ObjectReference Script
Removes all items from this object's inventory, optionally transferring them to another object.
Syntax[edit | edit source]
Function RemoveAllItems(ObjectReference akTransferTo = None, bool abKeepOwnership = false) native
Parameters[edit | edit source]
- akTransferTo: The object to transfer the items we removed to.
- Default: None
- abKeepOwnership: Should the item's ownership be kept when moved to the other object?
- Default: False
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Remove all items from the chest
ChestProperty.RemoveAllItems()
; Remove all items from the player's inventory, but keep ownership information
Game.GetPlayer().RemoveAllItems(abKeepOwnership = true)
Notes[edit | edit source]
- The calling object and akTransferTo must be loaded.
- If akTransferTo is not loaded in memory, for example if not persisted and in an unloaded cell, the items will be deleted instead.
- If (akTransferTo = None) is specified, the container will silently clear/empty/remove all contents.