Difference between revisions of "SetAnimationVariableFloat - ObjectReference"

From the Fallout4 CreationKit Wiki
Jump to navigation Jump to search
imported>Qazaaq
(animation category)
imported>Ice Eyes
(→‎Syntax: Corrected parameter name)
Line 8: Line 8:
== Syntax ==
== Syntax ==
<source lang="papyrus">
<source lang="papyrus">
Function SetAnimationVariableFloat(string asVariableName, float afNewValue) native
Function SetAnimationVariableFloat(string arVariableName, float afNewValue) native
</source>
</source>



Revision as of 13:34, 31 July 2019

Member of: ObjectReference Script

Sets the value of a variable on the reference's animation graph - Float version.

Syntax

Function SetAnimationVariableFloat(string arVariableName, float afNewValue) native

Parameters

  • asVariableName: The name of the variable to read from the graph
  • afNewValue: The new variable value

Return Value

None.

Examples

; Force actor to move at 100 units/s
SetAnimationVariableFloat("Speed", 100.0)

See Also