Difference between revisions of "SetPriority - ConstructibleObject"

From the Fallout4 CreationKit Wiki
Jump to navigation Jump to search
imported>Qazaaq
(see also edited)
imported>Qazaaq
(added required f4se version)
 
Line 1: Line 1:
'''F4SE Member of:''' [[ConstructibleObject Script]]
'''F4SE Member of:''' [[ConstructibleObject Script]]
{{Template:Papyrus:RequiredF4SE|version=0.4.2}}


Sets the priority for this constructible object.
Sets the priority for this constructible object.

Latest revision as of 13:29, 21 January 2018

F4SE Member of: ConstructibleObject Script
Requires F4SE version 0.4.2 or higher.

Sets the priority for this constructible object.

Syntax[edit | edit source]

Function SetPriority(int priority) Native

Parameters[edit | edit source]

  • priority: The priority for this constructible object.

Return Value[edit | edit source]

None

Examples[edit | edit source]

int priority = 5
myConstructibleObject.SetPriority(priority)
Debug.Trace("This constructible objects priority equals " + priority)

Notes[edit | edit source]

None

See Also[edit | edit source]