Difference between revisions of "StopDialogueCamera - Game"
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imported>Jlundin m (→See Also) |
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== See Also == | == See Also == | ||
*[[Game Script]] | *[[Game Script]] | ||
*[[StartDialogueCameraOrCenterOnTarget - Game]] |
Latest revision as of 03:10, 3 October 2017
Member of: Game Script
Stops all dialogue cameras.
Syntax[edit | edit source]
Function StopDialogueCamera(bool abConsiderResume = false, bool abSwitchingTo1stP = false) native global
Parameters[edit | edit source]
- abConsiderResume: Allow the camera to resume after a spell.
- Default: false
- abSwitchingTo1stP: Is the player being switched to 1st person mode.
- Default: false
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Play an event camera using the Gate_Alias as its ref object.
Game.StopDialogueCamera( )