Difference between revisions of "StopDialogueCamera - Game"

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== See Also ==
== See Also ==
*[[Game Script]]
*[[Game Script]]
*[[StartDialogueCameraOrCenterOnTarget - Game]]

Latest revision as of 03:10, 3 October 2017

Member of: Game Script

Stops all dialogue cameras.

Syntax[edit | edit source]

Function StopDialogueCamera(bool abConsiderResume = false, bool abSwitchingTo1stP = false) native global

Parameters[edit | edit source]

  • abConsiderResume: Allow the camera to resume after a spell.
    • Default: false
  • abSwitchingTo1stP: Is the player being switched to 1st person mode.
    • Default: false

Return Value[edit | edit source]

None.

Examples[edit | edit source]

; Play an event camera using the Gate_Alias as its ref object.
Game.StopDialogueCamera( )

See Also[edit | edit source]