Difference between revisions of "Talk:OnHolotapePlay - ObjectReference"
Talk:OnHolotapePlay - ObjectReference (edit)
Revision as of 21:11, 28 June 2016
, 21:11, 28 June 2016no edit summary
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:I've tried to find a workaround, but I really don't think it's possible.--[[User:Pokepunch|Pokepunch]] ([[User talk:Pokepunch|talk]]) 2016-06-21 17:06 (EDT) | :I've tried to find a workaround, but I really don't think it's possible.--[[User:Pokepunch|Pokepunch]] ([[User talk:Pokepunch|talk]]) 2016-06-21 17:06 (EDT) | ||
:Yes. I have come to the conclusion that holotapes designed for the pipboy are mostly useless. Apparently they weren't in the past, because for some reason all my mod users seem to think holotapes can solve any problem. --[[User:Darkconsole|Darkconsole]] ([[User talk:Darkconsole|talk]]) 2016-06-28T22:09:00 (EDT) | :Yes. I have come to the conclusion that holotapes designed for the pipboy are mostly useless. Apparently they weren't in the past, because for some reason all my mod users seem to think holotapes can solve any problem. This is apparently also why Snap-n-Build created a mod config terminal instead of a holotape. Having to build a terminal for every mod seems dumb though, so I guess we wait to see what magic F4SE pulls. --[[User:Darkconsole|Darkconsole]] ([[User talk:Darkconsole|talk]]) 2016-06-28T22:09:00 (EDT) |