Difference between revisions of "ZoomData"
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Scrivener07 (talk | contribs) (Added object type code and property templates.) |
Scrivener07 (talk | contribs) m (Remove rogue bullet point.) |
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== Editor Dialog == | == Editor Dialog == | ||
[[File:ZoomData_Editor.png|right]] | [[File:ZoomData_Editor.png|right]] | ||
*{{Template:Editor:Property:ID}} | |||
*'''FOV Mult:''' The field of view multiplier to apply while zoomed. | *'''FOV Mult:''' The field of view multiplier to apply while zoomed. | ||
*'''Overlay:''' The crosshair overlay art to apply while zoomed. | *'''Overlay:''' The crosshair overlay art to apply while zoomed. |
Latest revision as of 19:00, 27 February 2023
Type: ZOOM
Papyrus: None
The ZoomData object is used by Weapons and Object Mods to define how a Weapon should appear while looking through scopes and sights.
Editor Dialog[edit | edit source]
- ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
- FOV Mult: The field of view multiplier to apply while zoomed.
- Overlay: The crosshair overlay art to apply while zoomed.
- Imagespace Modifier: The ImagespaceModifier to apply while zoomed.
- Camera Offset
- x: The camera offset on the X axis to apply while zoomed.
- y: The camera offset on the Y axis to apply while zoomed.
- z: The camera offset on the Z axis to apply while zoomed.