Difference between revisions of "ApplyMaterialSwap - ObjectReference"

From the Fallout4 CreationKit Wiki
Jump to navigation Jump to search
imported>Qazaaq
(added f4se member)
 
imported>Qazaaq
(removed incomplete flag)
 
Line 1: Line 1:
{{Template:Incomplete Article}}
'''F4SE Member of:''' [[ObjectReference Script]]
'''F4SE Member of:''' [[ObjectReference Script]]
{{Template:Papyrus:RequiredF4SE|version=0.6.5}}
{{Template:Papyrus:RequiredF4SE|version=0.6.5}}

Latest revision as of 14:40, 11 February 2018

F4SE Member of: ObjectReference Script
Requires F4SE version 0.6.5 or higher.

Applies a Material Swap to this reference, optionally renaming the material.

Syntax[edit | edit source]

MatSwap:RemapData[] Function ApplyMaterialSwap(MatSwap mSwap, bool renameMaterial = false) Native

Parameters[edit | edit source]

  • mSwap: The Material Swap applied to this reference.
  • renameMaterial: Rename material allows independent control over the Initialization File setting General::bRenamePropertiesOnMaterialSwap.
    • Default: false

Return Value[edit | edit source]

  • Returns the source/target RemapData pairs that succeeded in swapping.

Examples[edit | edit source]

Game.GetPlayer().ApplyMaterialSwap(MyMaterialSwap)

See Also[edit | edit source]