Difference between revisions of "Texture File"

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imported>Qazaaq
(Created page with "Category:Editor Reference Category:Game Files '''File Extension:''' <code>.dds</code> The texture files are a Microsoft format called DirectDraw Surface which are ima...")
 
imported>Mofakin
 
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[[Category:Editor Reference]]
'''File Extension:''' <code>.dds</code>, <code>.tga</code>
[[Category:Game Files]]
'''File Extension:''' <code>.dds</code>


The texture files are a Microsoft format called DirectDraw Surface which are images that can be rendered with a [[Mesh File]] or as is.  
The texture files are a Microsoft format called '''D'''irect '''D'''raw '''S'''urface which are images that can be rendered with a [[Model File]] or as is.  
The texture file DDS format is used for storing data compressed with the proprietary S3 Texture Compression (S3TC) algorithm which can be decompressed in hardware by GPUs.
The texture file DDS format is used for storing data compressed with the proprietary S3 Texture Compression (S3TC) algorithm which can be decompressed in hardware by GPUs.


==Tooling==
==Tooling==
*GIMP
*[[Elric]]
*Adobe Photoshop
*[[Paint.NET]]
*[[Adobe Photoshop]]
*There are other software projects that provide tooling for working texture files.
*There are other software projects that provide tooling for working texture files.


== See Also ==
== See Also ==
*[[Model File]]
*[[:Category:Game_Files|Game Files Category]]
*[[:Category:Game_Files|Game Files Category]]
*[https://en.wikipedia.org/wiki/DirectDraw_Surface |Wikipedia DirectDraw Surface]
*[https://en.wikipedia.org/wiki/DirectDraw_Surface Wikipedia DirectDraw Surface]
*[https://developer.nvidia.com/legacy-texture-tools NVIDIA Legacy Texture Tools]
 
 
[[Category:Editor Reference]]
[[Category:Game Files]]

Latest revision as of 21:40, 20 August 2019

File Extension: .dds, .tga

The texture files are a Microsoft format called Direct Draw Surface which are images that can be rendered with a Model File or as is. The texture file DDS format is used for storing data compressed with the proprietary S3 Texture Compression (S3TC) algorithm which can be decompressed in hardware by GPUs.

Tooling[edit | edit source]

See Also[edit | edit source]