Difference between revisions of "Visual Effect"

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imported>Qazaaq
(Created page with "Category:Editor Reference Category:Object_Classes Category:WorldData '''Papyrus:''' VisualEffect Script Visual Effect objects are...")
 
imported>Qazaaq
(added notes, thanks to TrickyVein for the info)
 
(4 intermediate revisions by the same user not shown)
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[[Category:Editor Reference]]
'''Type:''' <code>RFCT</code>
[[Category:Object_Classes]]
<BR/>
[[Category:WorldData]]
'''Papyrus:''' [[VisualEffect Script]]
'''Papyrus:''' [[VisualEffect Script]]


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== Editor Dialog ==
== Editor Dialog ==
[[File:Visual Effect Editor.png]]
[[File:Visual Effect Editor.png]]
*'''ID:''' The editor ID which is used by the Creation Kit.
*{{Template:Editor:Property:ID}}
*{{Template:Editor:Property:Art Object|property=Effect Art}} Attaches to the [[Actor]] playing this effect.
*{{Template:Editor:Property:Effect Shader|property=Shader}} Attaches to the [[Actor]] playing this effect.
*'''Rotate To Face Target (Not the effect target):'''  
*'''Attach to camera (effect art only):'''
*'''Inherit Rotation:'''  
 
== Notes ==
* If the [[Art Object]] has the <code>AttachT NiStringExtraData</code> within it's [[Model File]] then it will inherit rotation already based on the rotation and position of the named node/node of the [[Actor]].


== See Also ==
== See Also ==
*[[Actor]]
*[[Art Object]]
*[[EffectShader]]
*[[Model File]]
*[[:Category:WorldData|WorldData Category]]
*[[:Category:WorldData|WorldData Category]]
[[Category:Editor Reference]]
[[Category:Object Classes]]
[[Category:WorldData]]

Latest revision as of 18:51, 18 April 2020

Type: RFCT
Papyrus: VisualEffect Script

Visual Effect objects are found in the Object Window under WorldData.

Editor Dialog[edit | edit source]

Visual Effect Editor.png

  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Effect Art: The Art Object to use. Attaches to the Actor playing this effect.
  • Shader: The EffectShader to use. Attaches to the Actor playing this effect.
  • Rotate To Face Target (Not the effect target):
  • Attach to camera (effect art only):
  • Inherit Rotation:

Notes[edit | edit source]

  • If the Art Object has the AttachT NiStringExtraData within it's Model File then it will inherit rotation already based on the rotation and position of the named node/node of the Actor.

See Also[edit | edit source]