Difference between revisions of "Visual Effect"
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imported>Qazaaq (Created page with "Category:Editor Reference Category:Object_Classes Category:WorldData '''Papyrus:''' VisualEffect Script Visual Effect objects are...") |
imported>Qazaaq (added notes, thanks to TrickyVein for the info) |
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'''Type:''' <code>RFCT</code> | |||
<BR/> | |||
'''Papyrus:''' [[VisualEffect Script]] | '''Papyrus:''' [[VisualEffect Script]] | ||
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== Editor Dialog == | == Editor Dialog == | ||
[[File:Visual Effect Editor.png]] | [[File:Visual Effect Editor.png]] | ||
*''' | *{{Template:Editor:Property:ID}} | ||
*{{Template:Editor:Property:Art Object|property=Effect Art}} Attaches to the [[Actor]] playing this effect. | |||
*{{Template:Editor:Property:Effect Shader|property=Shader}} Attaches to the [[Actor]] playing this effect. | |||
*'''Rotate To Face Target (Not the effect target):''' | |||
*'''Attach to camera (effect art only):''' | |||
*'''Inherit Rotation:''' | |||
== Notes == | |||
* If the [[Art Object]] has the <code>AttachT NiStringExtraData</code> within it's [[Model File]] then it will inherit rotation already based on the rotation and position of the named node/node of the [[Actor]]. | |||
== See Also == | == See Also == | ||
*[[Actor]] | |||
*[[Art Object]] | |||
*[[EffectShader]] | |||
*[[Model File]] | |||
*[[:Category:WorldData|WorldData Category]] | *[[:Category:WorldData|WorldData Category]] | ||
[[Category:Editor Reference]] | |||
[[Category:Object Classes]] | |||
[[Category:WorldData]] |
Latest revision as of 18:51, 18 April 2020
Type: RFCT
Papyrus: VisualEffect Script
Visual Effect objects are found in the Object Window under WorldData.
Editor Dialog[edit | edit source]
- ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
- Effect Art: The Art Object to use. Attaches to the Actor playing this effect.
- Shader: The EffectShader to use. Attaches to the Actor playing this effect.
- Rotate To Face Target (Not the effect target):
- Attach to camera (effect art only):
- Inherit Rotation:
Notes[edit | edit source]
- If the Art Object has the
AttachT NiStringExtraData
within it's Model File then it will inherit rotation already based on the rotation and position of the named node/node of the Actor.