Difference between revisions of "FadeOutGame - Game"

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imported>Qazaaq
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[[Category:Scripting]]
[[Category:Papyrus]]
'''Member of:''' [[Game Script]]
'''Member of:''' [[Game Script]]


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== See Also ==
== See Also ==
*[[Game Script]]
*[[Game Script]]
[[Category:Scripting]]
[[Category:Papyrus]]
[[Category:User Interface]]

Latest revision as of 20:05, 11 February 2018

Member of: Game Script

FadeOutGame uses the in-game Fader menu to fade the game to black, or vice versa.

Syntax[edit | edit source]

Function FadeOutGame(bool abFadingOut, bool abBlackFade, float afSecsBeforeFade, float afFadeDuration, \
  bool abStayFaded=false) native global

Parameters[edit | edit source]

  • abFadingOut: Fades game out if true. Fades game in if false
  • abBlackFade: Fade color is black if true, white if false
  • afSecsBeforeFade: Number of seconds to wait before starting the fade-out / -in
  • afFadeDuration: How long the fade takes (in seconds)
  • abStayFaded: If true, do not hide fader when FadeOut is complete. Keeps screen dark until a fade in call is made.
    • Default: False

Return Value[edit | edit source]

None.

Examples[edit | edit source]

; Fade to a black screen over 1 second and leave up fader when done
Game.FadeOutGame(true, true, 1.0, 1.0, true)

; Spend 2 seconds on a black screen before fading in to the game over 1 second and hide fader when done
Game.FadeOutGame(false, true, 2.0, 1.0)

See Also[edit | edit source]