Difference between revisions of "Archive File"
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'''File Extension:''' <code>.bsa</code>, <code>.ba2</code>, <code>.achlist</code> | '''File Extension:''' <code>.bsa</code>, <code>.ba2</code>, <code>.achlist</code> | ||
An | An [[Archive File]] stores other files such as scripts, textures, materials, meshes, sounds, videos, and others to load during runtime. | ||
Archive files require a [[Data File]] of the same name to be activated or the archived content will be ignored. | |||
==Tooling== | ==Tooling== | ||
* | *[[Archive2]] | ||
*[[Bethesda Archive Extractor]] | |||
*There are community software projects that provided tooling for working with game archives. | *There are community software projects that provided tooling for working with game archives. | ||
== See Also == | == See Also == | ||
*[[:Category: | *[[Data File]] | ||
*[[:Category:Game Files|Game Files Category]] | |||
[[Category:Editor Reference]] | |||
[[Category:Game Files]] |
Revision as of 02:35, 4 December 2018
File Extension: .bsa
, .ba2
, .achlist
An Archive File stores other files such as scripts, textures, materials, meshes, sounds, videos, and others to load during runtime. Archive files require a Data File of the same name to be activated or the archived content will be ignored.
Tooling
- Archive2
- Bethesda Archive Extractor
- There are community software projects that provided tooling for working with game archives.