Difference between revisions of "InstanceData Script"
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== F4SE Structs == | == F4SE Structs == | ||
*Struct [[Owner Struct - InstanceData|Owner]] | *Struct [[Owner Struct - InstanceData|Owner]] | ||
**A structure that holds information about an object | **A structure that holds information about an object. | ||
*Struct [[DamageTypeInfo Struct - InstanceData|DamageTypeInfo]] | *Struct [[DamageTypeInfo Struct - InstanceData|DamageTypeInfo]] | ||
**A structure that holds information about an object's [[Damage Type|Damage Types]]. | **A structure that holds information about an object's [[Damage Type|Damage Types]]. |
Revision as of 20:37, 30 September 2017
Extends: ScriptObject
Script for the manipulation of object InstanceData.
Definition
ScriptName InstanceData Native Hidden
Properties
None
F4SE Structs
- Struct Owner
- A structure that holds information about an object.
- Struct DamageTypeInfo
- A structure that holds information about an object's Damage Types.
Global Functions
None
F4SE Global Functions
- int Function GetAccuracyBonus(Owner akOwner)
- Gets the object's current accuracy bonus.
- float Function GetActionPointCost(Owner akOwner)
- Gets the object's current action point cost in VATS.
- Ammo Function GetAmmo(Owner akOwner)
- Gets the object's current ammo.
- int Function GetAmmoCapacity(Owner akOwner)
- Gets the object's ammo capacity.
- int Function GetArmorHealth(Owner akOwner)
- Gets the object's current armor health.
- int Function GetArmorRating(Owner akOwner)
- Gets the object's armor rating.
- int Function GetAttackDamage(Owner akOwner)
- Gets the object's attack damage.
- float Function GetAttackDelay(Owner akOwner)
- Gets the object's current attack delay.
- float Function GetCritChargeBonus(Owner akOwner)
- Gets the object's current critical charge bonus.
- float Function GetCritMultiplier(Owner akOwner)
- Gets the object's current critical multiplier.
- DamageTypeInfo[] Function GetDamageTypes(Owner akOwner)
- Gets the object's damage types, as an array.
- bool Function GetFlag(Owner akOwner, int flag)
- Gets the state of the passed flag on the object.
- int Function GetGoldValue(Owner akOwner)
- Gets the object's current gold (cap) value.
- Keyword[] Function GetKeywords(Owner akOwner)
- Gets the object's current keywords, as an array.
- float Function GetMaxRange(Owner akOwner)
- Gets the object's current max range.
- float Function GetMinRange(Owner akOwner)
- Gets the object's current min range.
- int Function GetNumProjectiles(Owner akOwner)
- Gets the object's current number of projectiles per shot.
- float Function GetOutOfRangeMultiplier(Owner akOwner)
- Gets the object's current out of range multiplier.
- Projectile Function GetProjectileOverride(Owner akOwner)
- Gets the object's current projectile override.
- float Function GetReach(Owner akOwner)
- Gets the object's current reach.
- float Function GetReloadSpeed(Owner akOwner)
- Gets the object's current reload speed.
- ActorValue Function GetResist(Owner akOwner)
- Gets the object's current resist ActorValue.
- float Function GetSightedTransition(Owner akOwner)
- Gets the object's current sighted transition time.
- ActorValue Function GetSkill(Owner akOwner)
- Gets the object's current skill ActorValue.
- float Function GetSpeed(Owner akOwner)
- Gets the object's current speed.
- int Function GetStagger(Owner akOwner)
- Gets the object's current stagger.
- float Function GetWeight(Owner akOwner)
- Gets the object's current weight.
- Function SetAccuracyBonus(Owner akOwner, int aiBonus)
- Sets the object's current accuracy bonus.
- Function SetActionPointCost(Owner akOwner, float afCost)
- Sets the object's current action point cost in VATS.
- Function SetAmmo(Owner akOwner, Ammo akAmmo)
- Sets the object's current ammo.
- Function SetAmmoCapacity(Owner akOwner, int aiCapacity)
- Sets the object's ammo capacity.
- Function SetArmorHealth(Owner akOwner, int aiHealth)
- Sets the object's current armor health.
- Function SetArmorRating(Owner akOwner, int aiRating)
- Sets the object's armor rating.
- Function SetAttackDamage(Owner akOwner, int aiDamage)
- Sets the object's attack damage.
- Function SetAttackDelay(Owner akOwner, float afDelay)
- Sets the object's current attack delay.
- Function SetCritChargeBonus(Owner akOwner, float afBonus)
- Sets the object's current critical charge bonus.
- Function SetCritMultiplier(Owner akOwner, float afMult)
- Sets the object's current critical multiplier.
- Function SetDamageTypes(Owner akOwner, DamageTypeInfo[] akDamageInfo)
- Sets the object's damage types, using an array.
- Function SetFlag(Owner akOwner, int flag, bool abSet)
- Sets the state of the passed flag on the object.
- Function SetGoldValue(Owner akOwner, int aiValue)
- Sets the object's current gold (cap) value.
- Function SetKeywords(Owner akOwner, Keyword[] akKeywords)
- Sets the object's current keywords, using an array.
- Function SetMaxRange(Owner akOwner, float afRange)
- Sets the object's current max range.
- Function SetMinRange(Owner akOwner, float afRange)
- Sets the object's current min range.
- Function SetNumProjectiles(Owner akOwner, int aiNumProj)
- Sets the object's current number of projectiles per shot.
- Function SetOutOfRangeMultiplier(Owner akOwner, float afMult)
- Sets the object's current out of range multiplier.
- Function SetProjectileOverride(Owner akOwner, Projectile akProj)
- Sets the object's current projectile override.
- Function SetReach(Owner akOwner, float afReach)
- Sets the object's current reach.
- Function SetReloadSpeed(Owner akOwner, float afSpeed)
- Sets the object's current reload speed.
- Function SetResist(Owner akOwner, ActorValue akResist)
- Sets the object's current resist ActorValue.
- Function SetSightedTransition(Owner akOwner, float afSeconds)
- Sets the object's current sighted transition time.
- Function SetSkill(Owner akOwner, ActorValue akSkill)
- Sets the object's current skill ActorValue.
- Function SetSpeed(Owner akOwner, float afSpeed)
- Sets the object's current speed.
- Function SetStagger(Owner akOwner, int aiStagger)
- Sets the object's current stagger.
- Function SetWeight(Owner akOwner, float afWeight)
- Sets the object's current weight.
Member Functions
None
F4SE Member Functions
None
Events
None