Difference between revisions of "User:Rasikko"
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imported>Scrivener07 |
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The last method is through GetFormFromFile and pulls the global instead of making it a property. | The last method is through GetFormFromFile and pulls the global instead of making it a property. | ||
<source lang="papyrus">Float daysPassed = (Game.GetFormFromFile(0x00000039, "Fallout4.ESM") as GlobalVariable).GetValue() | <source lang="papyrus">Float daysPassed = (Game.GetFormFromFile(0x00000039, "Fallout4.ESM") as GlobalVariable).GetValue()</source> | ||
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Using any of them, you pass into the arguments where needed for the following functions: | Using any of them, you pass into the arguments where needed for the following functions: |
Revision as of 14:31, 31 August 2018
Time Functions
These are some helper functions you can use to work with time in the game. I offer three ways of starting them off, as the functions will require any of the three methods.
The first method is through GetCurrentGameTime - Utility. It does the same thing as the Global GameDaysPassed only a little slower.
Float daysPassed = Utility.GetCurrentGameTime()
The second method is through the global.
GlobalVariable property GameDaysPassed auto
The last method is through GetFormFromFile and pulls the global instead of making it a property.
Float daysPassed = (Game.GetFormFromFile(0x00000039, "Fallout4.ESM") as GlobalVariable).GetValue()
Using any of them, you pass into the arguments where needed for the following functions:
Float Function GetGameTime(Float afDaysPassed) Global
; Returns the number of hours passed for the current day.
Float gameTime = (afDaysPassed - afDaysPassed as int) * 24.0
if gameTime > 12.00
return gameTime - 12.00
endif
return gameTime
EndFunction
Float Function GetCurrentInGameTime(Float afGameTime) Global
; Returns the actual in game time. h.mm0000
return afGameTime as int + ((((afGameTime - afGameTime as int) * 60.0) as int) / 100.0)
EndFunction