Difference between revisions of "SetRemapData - MatSwap"

From the Fallout4 CreationKit Wiki
Jump to navigation Jump to search
imported>Qazaaq
(added f4se member)
 
imported>Qazaaq
(removed incomplete flag)
 
Line 36: Line 36:
*[[RemapData Struct - MatSwap]]
*[[RemapData Struct - MatSwap]]
*[[GetRemapData - MatSwap]]
*[[GetRemapData - MatSwap]]
*[[ApplyMaterialSwap - ObjectReference]]





Latest revision as of 14:46, 11 February 2018

F4SE member of: MatSwap Script
Requires F4SE version 0.6.5 or higher.

Sets the RemapData for this material swap.

Syntax[edit | edit source]

Function SetRemapData(RemapData[] data) Native

Parameters[edit | edit source]

  • data: An array of RemapData for this material swap.

Return Value[edit | edit source]

None

Examples[edit | edit source]

;Set the material swaps remapping data.
MatSwap:RemapData[] remapping = new MatSwap:RemapData[0]

MatSwap:RemapData remap = new MatSwap:RemapData
remap.Source = "TrafficLight.bgsm"
remap.Target = "TrafficLightRed.bgsm"
remapping.Add(remap)

MyMaterialSwap.SetRemapData(remapping)
Debug.Trace(MyMaterialSwap + " was set with the remapping " + remapping)

Notes[edit | edit source]

None

See Also[edit | edit source]