Difference between revisions of "Visual Effect"

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imported>Qazaaq
(added content)
imported>Qazaaq
(added notes, thanks to TrickyVein for the info)
 
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*'''Attach to camera (effect art only):'''  
*'''Attach to camera (effect art only):'''  
*'''Inherit Rotation:'''  
*'''Inherit Rotation:'''  
== Notes ==
* If the [[Art Object]] has the <code>AttachT NiStringExtraData</code> within it's [[Model File]] then it will inherit rotation already based on the rotation and position of the named node/node of the [[Actor]].


== See Also ==
== See Also ==
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*[[Art Object]]
*[[Art Object]]
*[[EffectShader]]
*[[EffectShader]]
*[[Model File]]
*[[:Category:WorldData|WorldData Category]]
*[[:Category:WorldData|WorldData Category]]



Latest revision as of 18:51, 18 April 2020

Type: RFCT
Papyrus: VisualEffect Script

Visual Effect objects are found in the Object Window under WorldData.

Editor Dialog[edit | edit source]

Visual Effect Editor.png

  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Effect Art: The Art Object to use. Attaches to the Actor playing this effect.
  • Shader: The EffectShader to use. Attaches to the Actor playing this effect.
  • Rotate To Face Target (Not the effect target):
  • Attach to camera (effect art only):
  • Inherit Rotation:

Notes[edit | edit source]

  • If the Art Object has the AttachT NiStringExtraData within it's Model File then it will inherit rotation already based on the rotation and position of the named node/node of the Actor.

See Also[edit | edit source]