Difference between revisions of "WaterType"
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*{{Editor:Property:Spell|property=Consume Spell}} Applied when this [[WaterType]] is consumed by an [[Actor]]. | *{{Editor:Property:Spell|property=Consume Spell}} Applied when this [[WaterType]] is consumed by an [[Actor]]. | ||
*{{Editor:Property:Spell|property=Contact Spell}} Applied when this [[WaterType]] comes in contact with an [[Actor]]. | *{{Editor:Property:Spell|property=Contact Spell}} Applied when this [[WaterType]] comes in contact with an [[Actor]]. | ||
*{{Editor:Property:ImageSpace Modifier|property=Imagespace Mod}} This applied when the player is under the water. | *{{Editor:Property:ImageSpace Modifier|property=Imagespace Mod}} This is applied when the player is under the water. | ||
=== Fog Properties === | === Fog Properties === |
Revision as of 23:38, 16 December 2018
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Type: WATR
Papyrus: WaterType Script
WaterTypes Objects are found in the Object Window under the WorldData Category.
Editor Dialog
- ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
- Name: This object's name as it will appear within user interface menus or when the player looks at it.
- Consume Spell: The Spell to use. Applied when this WaterType is consumed by an Actor.
- Contact Spell: The Spell to use. Applied when this WaterType comes in contact with an Actor.
- Imagespace Mod: The ImageSpace Modifier to use. This is applied when the player is under the water.