User:Rasikko

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Revision as of 14:31, 31 August 2018 by imported>Scrivener07
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Time Functions

These are some helper functions you can use to work with time in the game. I offer three ways of starting them off, as the functions will require any of the three methods.

The first method is through GetCurrentGameTime - Utility. It does the same thing as the Global GameDaysPassed only a little slower.

Float daysPassed = Utility.GetCurrentGameTime()


The second method is through the global.

GlobalVariable property GameDaysPassed auto


The last method is through GetFormFromFile and pulls the global instead of making it a property.

Float daysPassed = (Game.GetFormFromFile(0x00000039, "Fallout4.ESM") as GlobalVariable).GetValue()


Using any of them, you pass into the arguments where needed for the following functions:

Float Function GetGameTime(Float afDaysPassed) Global
    ; Returns the number of hours passed for the current day.
    
    Float gameTime = (afDaysPassed - afDaysPassed as int) * 24.0
	
    if gameTime > 12.00
	return gameTime - 12.00
    endif

    return gameTime
EndFunction


Float Function GetCurrentInGameTime(Float afGameTime) Global
    ; Returns the actual in game time. h.mm0000

    return afGameTime as int + ((((afGameTime - afGameTime as int) * 60.0) as int) / 100.0)
EndFunction