StopDialogueCamera - Game

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Revision as of 11:50, 20 November 2015 by imported>Plplecuyer (→‎Return Value)
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Member of: Game Script

Stops all dialogue cameras.

Syntax

Function StopDialogueCamera(bool abConsiderResume = false, bool abSwitchingTo1stP = false) native global

Parameters

  • abConsiderResume: Allow the camera to resume after a spell.
    • Default: false
  • abSwitchingTo1stP: Is the player being switched to 1st person mode.
    • Default: false

Return Value

None.

Examples

; Play an event camera using the Gate_Alias as its ref object.
Game.StopDialogueCamera( )

See Also