ApplyMaterialSwap - ObjectReference

Revision as of 14:40, 11 February 2018 by imported>Qazaaq (removed incomplete flag)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

F4SE Member of: ObjectReference Script
Requires F4SE version 0.6.5 or higher.

Applies a Material Swap to this reference, optionally renaming the material.

SyntaxEdit

MatSwap:RemapData[] Function ApplyMaterialSwap(MatSwap mSwap, bool renameMaterial = false) Native

ParametersEdit

  • mSwap: The Material Swap applied to this reference.
  • renameMaterial: Rename material allows independent control over the Initialization File setting General::bRenamePropertiesOnMaterialSwap.
    • Default: false

Return ValueEdit

  • Returns the source/target RemapData pairs that succeeded in swapping.

ExamplesEdit

Game.GetPlayer().ApplyMaterialSwap(MyMaterialSwap)

See AlsoEdit