DefaultAliasOnDeath
Revision as of 09:18, 15 March 2013 by imported>Darklocq
Default script used for checking if an alias is Killed, and optionally what Killed it.
Required PropertiesEdit
Int StageToSet
{Stage to Set}
Optional PropertiesEdit
Bool UseOnDyingInstead
{OPTIONAL: Default = FALSE, If TRUE then StageToSet will be set when OnDying() event is sent, which happens the second this actor dies, not a
few seconds after they are dead, which is when OnDeath() gets sent.}
ObjectReference[] KilledByReferences
{OPTIONAL: Stage will be set if Killed by any of these references.
If ALL arrays are empty then stage is set if Killed by anybody.}
ReferenceAlias[] KilledByAliases
{OPTIONAL: Stage will be set if Killed by any of these aliases.
If ALL arrays are empty then stage is set if Killed by anybody.}
Faction[] KilledByFactions
{OPTIONAL: Stage will be set if Killed by any of these factions.
If ALL arrays are empty then stage is set if Killed by anybody.}
Debug PropertiesEdit
Bool ShowTraces
{Default = FALSE, Set to TRUE if you want the traces in this script to show up in the log.}