GetBaseObject - ActiveMagicEffect

Revision as of 16:38, 27 April 2015 by imported>Valie (→‎Caveat)
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Member of: ActiveMagicEffect Script

Obtains the MagicEffect this active magic effect is based on.

SyntaxEdit

MagicEffect Function GetBaseObject()

ParametersEdit

None

Return ValueEdit

The MagicEffect this active effect is based on.

ExamplesEdit

; Obtain the magic effect the active effect is based on
MagicEffect lightEffect = ActiveLightEffect.GetBaseObject()

CaveatEdit

It is possible, that the ActiveMagicEffect ceases to exist immediately (ex: if the actor it's applied to dies the moment the effect starts), so that GetBaseObject() ends up being called on a none object, even in the OnEffectStart() event. If you need to know the MagicEffect such a ActiveMagicEffect is attached to, you'll need to store it as a property on the ActiveMagicEffect script.

See AlsoEdit