GetBaseObject - ActiveMagicEffect
Revision as of 16:38, 27 April 2015 by imported>Valie (→Caveat)
Member of: ActiveMagicEffect Script
Obtains the MagicEffect this active magic effect is based on.
SyntaxEdit
MagicEffect Function GetBaseObject()
ParametersEdit
None
Return ValueEdit
The MagicEffect this active effect is based on.
ExamplesEdit
; Obtain the magic effect the active effect is based on
MagicEffect lightEffect = ActiveLightEffect.GetBaseObject()
CaveatEdit
It is possible, that the ActiveMagicEffect ceases to exist immediately (ex: if the actor it's applied to dies the moment the effect starts), so that GetBaseObject() ends up being called on a none object, even in the OnEffectStart() event. If you need to know the MagicEffect such a ActiveMagicEffect is attached to, you'll need to store it as a property on the ActiveMagicEffect script.