GetComponentCount - ObjectReference
Revision as of 07:17, 29 July 2014 by imported>Plplecuyer (→Syntax)
Member of: ObjectReference Script
Returns how many of the specified components are in this reference's inventory.
SyntaxEdit
int Function GetComponentCount(Form akItem = None) native
ParametersEdit
- akItem: The component to look for in this reference's inventory.
- If a component, will look for misc items that contain this component.
- If a form list, it will count how many of each component in the form list is in the container and sum it all up
- If None, will count how many components are in the container in total
- Default: None
Return ValueEdit
How many of said components are in this reference's inventory.
ExamplesEdit
if (Game.GetPlayer().GetComponentCount( c_Concrete ) == 0)
Debug.Trace("Player has no concrete")
endIf