GetNoBleedoutRecovery - Actor

Revision as of 15:26, 18 October 2011 by imported>Vitamant (1 revision: Clobber re-import by Henning)
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Member of: Actor Script

Gets this whether this actor is allowed to recover from bleedout. (If not, they will stay in bleed out when knocked there)

SyntaxEdit

bool Function GetNoBleedoutRecovery() native

ParametersEdit

None.

Return ValueEdit

True if they are not allowed to recover from bleed out.

ExamplesEdit

; Get whether the important person is allowed to recover from bleedout
if ImportantPerson.GetNoBleedoutRecovery()
  Debug.Trace("Important person is not allowed to recover from bleedout")
endIf

See AlsoEdit