HasMagicEffect - Actor

Revision as of 15:27, 18 October 2011 by imported>Vitamant (1 revision: Clobber re-import by Henning)
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Member of: Actor Script

Checks to see if this actor is currently being affected by the given Magic Effect.

SyntaxEdit

bool Function HasMagicEffect(MagicEffect akEffect) native

ParametersEdit

Return ValueEdit

Whether the actor is being affected by the given Magic Effect or not.

ExamplesEdit

; Does the player have rockjoint?
if (Game.GetPlayer().HasMagicEffect(RockjointEffect))
  Debug.Trace("The player has rockjoint")
endIf

See AlsoEdit