OnAnimationEvent - ScriptObject
Revision as of 03:50, 25 October 2016 by imported>Qazaaq
Member of: ScriptObject
Event called when the active magic effect/alias/form receives one of the animation events it was listening for.
This event will only be sent to the specific script that registered for it. Other scripts attached to the same form/alias/active magic effect will not receive the event unless they also register.
SyntaxEdit
Event OnAnimationEvent(ObjectReference akSource, string asEventName)
ParametersEdit
- akSource: The ObjectReference that sent the event.
- asEventName: The event that was received.
ExamplesEdit
Function SomeFunction()
RegisterForAnimationEvent(JoeBob, "Reset") ; Before we can use OnAnimationEvent we must register.
EndFunction
Event OnAnimationEvent(ObjectReference akSource, string asEventName)
if (akSource == self) && (asEventName == "Reset")
Debug.Trace("We got the reset animation graph event from ourselves that we were looking for!")
endIf
endEvent
NotesEdit
- Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.