OnPipboyRadioDetection - ObjectReference
Revision as of 11:48, 19 February 2015 by imported>Plplecuyer
Member of: ObjectReference Script
Event that occurs when the Pipboy radio (player) enters/leaves the outer-radius of this radio transmitter.
SyntaxEdit
Event OnPipboyRadioDetection(bool abDetected)
ParametersEdit
- abDetected: True if the player has entered the outer radius, false if they have exited.
ExamplesEdit
Event OnPipboyRadioDetection(bool abDetected)
if (abDetected)
Debug.Trace("The player can detect us.")
else
Debug.Trace("The player can no longer detect us.")
endIf
endEvent
NotesEdit
- If registered on a repeater, the event will fire when the player enters/exits the outer-radius of that specific repeater.
- If registered on a source transmitter with active repeaters, the event will fire when the player enters/exits the outer-radius of any of those refs, if none of the other refs are currently detected (i.e., if there's overlap: when you enter the first outer-radius, and when you exit the last).