SetActivateTextOverride - ObjectReference
Revision as of 00:06, 4 April 2021 by imported>Tania
Member of: ObjectReference Script
Sets the full name of the given message to be this ref's activate text.
SyntaxEdit
Function SetActivateTextOverride(Message akText) native
ParametersEdit
- akText: The Message whose full name is used as the activate text override. If None, it will revert to the default.
Return ValueEdit
None.
ExamplesEdit
; Change the activate prompt for the actor
SuperMutantRef.SetActivateTextOverride(TicklePromptMessage)
NotesEdit
- It's currently unknown how to override the text for doors, containers and furniture as this function does nothing for them.