Sound Descriptor

Revision as of 01:01, 2 November 2017 by imported>Qazaaq

Type: SNDR
Papyrus: Sound Script

The Sound Descriptor object is found within the Object Window under the Audio Category.

Editor Dialog

  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Descriptor Type:
  • Notes:
  • 'Auditioning
    • Play:
    • Stop:
    • Distance:

Standard

  • Sound
    • Category:
    • Output Model:
    • Conditions:
    • Static Attenuation (dB):
    • Looping
      • None:
      • Loop:
      • Envelope Fast:
      • Envelope Slow:
    • % Frequency Shift:
    • % Frequency Variance:
    • dB Variance:
    • Priority: Controls the precedence for this object.
    • Alternate For...:
    • Monitor Sends
      • Small Rumble
      • Big Rumble
      • Sidechain
  • Conditions: The Conditions must be met.

Compound

  • Descriptors:
    • Add:
    • Remove:

AutoWeapon

  • Rates of Fire:
    • Base Descriptor:
    • RoF (RPM):
    • File:

See Also