BodyPartData

Type: BPTD
Papyrus: Actor Script

The BodyPartData object is found within the Object Window under the Actor Category.

Editor DialogEdit

 

  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Skeleton Model: The 3D art of the character skeleton with the bones.
  • Part Data: The collection of Body Part records.

Body Part DialogEdit

  • Part Name: Name of Bone used by VATS or the Creation Kit.
  • Part Type: Limb of an Actor as defined by the Skeleton Model. This is used by Dismember() on Actor Script.
  • Part Node: Node connecting the Part Type. It is where the gore will show up and if the limb is severable, it is the place where the limb will be severed.
  • VATS Target: String used by VATS.
  • Geometry Segment Index: Index of segments for dismemberment.
  • Actor Value: Conditions for each bone part to tell the game if the limb is crippled.
  • Damage Multi:
  • Health Percent:
  • To Hit Chance:
  • Non-Lethal Dismemberment Chance:
  • Hit Reaction:
    • Start:
    • End:
    • Default:
    • Twist Variable Prefix:
  • Gore Effects Positioning
    • Target Bone:
    • Local Rotate:
    • Blood Impact Material Type:
    • Dismember Blood Art:
  • Texture Sets
    • Meat Cap TextureSet:
    • Collar TextureSet:
  • Cut
    • Min:
    • Max:
    • Radius:
    • Tessellation:
    • Meat Cap Sever:
  • Severable: If checked, the limb is severable at the Part Node.
    • Explosion Type:
    • Generic Debris:
    • Debris Scale:
    • Blood Spurt/Decal Impact Data:
    • Decal Count:
  • Explodable: If checked, the limb has multiple nodes used for explosions to create a gory effect.
    • Explosion Chance%:
    • Absolute:
    • Limb Replacement:
    • Limb Replacement Scale:
    • Explosive Type:
    • Generic Debris:
    • Debris Count:
    • Debris Scale:
    • Blood Spurt/Decal Impact Data:
    • Decal Count:
  • On Cripple:
    • Show Cripple Geometry:
    • Art Object:
    • Explosive Type:
    • Generic Debris:
    • Debris Count:
    • Debris Scale:
    • Blood Spurt/Decal Impact Data:
    • Decal Count:
    • Blood Impact Material Type:

See AlsoEdit