BodyPartData
Type: BPTD
Papyrus: Actor Script
The BodyPartData object is found within the Object Window under the Actor Category.
Editor DialogEdit
- ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
- Skeleton Model: The 3D art of the character skeleton with the bones.
- Part Data: The collection of Body Part records.
Body Part DialogEdit
- Part Name: Name of Bone used by VATS or the Creation Kit.
- Part Type: Limb of an Actor as defined by the Skeleton Model. This is used by Dismember() on Actor Script.
- Part Node: Node connecting the Part Type. It is where the gore will show up and if the limb is severable, it is the place where the limb will be severed.
- VATS Target: String used by VATS.
- Geometry Segment Index: Index of segments for dismemberment.
- Actor Value: Conditions for each bone part to tell the game if the limb is crippled.
- Damage Multi:
- Health Percent:
- To Hit Chance:
- Non-Lethal Dismemberment Chance:
- Hit Reaction:
- Start:
- End:
- Default:
- Twist Variable Prefix:
- Gore Effects Positioning
- Target Bone:
- Local Rotate:
- Blood Impact Material Type:
- Dismember Blood Art:
- Texture Sets
- Meat Cap TextureSet:
- Collar TextureSet:
- Cut
- Min:
- Max:
- Radius:
- Tessellation:
- Meat Cap Sever:
- Severable: If checked, the limb is severable at the Part Node.
- Explosion Type:
- Generic Debris:
- Debris Scale:
- Blood Spurt/Decal Impact Data:
- Decal Count:
- Explodable: If checked, the limb has multiple nodes used for explosions to create a gory effect.
- Explosion Chance%:
- Absolute:
- Limb Replacement:
- Limb Replacement Scale:
- Explosive Type:
- Generic Debris:
- Debris Count:
- Debris Scale:
- Blood Spurt/Decal Impact Data:
- Decal Count:
- On Cripple:
- Show Cripple Geometry:
- Art Object:
- Explosive Type:
- Generic Debris:
- Debris Count:
- Debris Scale:
- Blood Spurt/Decal Impact Data:
- Decal Count:
- Blood Impact Material Type: