DefaultRefOnDestructionStateChanged
Default script used for checking if a reference has changed combat state, and optionally who it's target is.
Required PropertiesEdit
Quest MyQuest
{Quest containing the Stage to Set}
Int StageToSet
{Stage to Set}
Optional PropertiesEdit
Int DestructionStateToCheckFor
{Set the stage when this destruction state is reached.}
Debug PropertiesEdit
Bool ShowTraces
{Default = FALSE, Set to TRUE if you want the traces in this script to show up in the log.}