GetEquippedWeapon - Actor

Member of: Actor Script

Gets the actor's currently equipped weapon.

SyntaxEdit

Weapon Function GetEquippedWeapon(int aiEquipIndex = 0) native

ParametersEdit

  • aiEquipIndex : The equip index to get the equipped weapon for
    • Default: 0 - The default will use the actors default equip slot

Return ValueEdit

The Weapon the actor currently has equipped.

ExamplesEdit

; Does the player have the uber dagger equipped in their first equip slot?
if (Game.GetPlayer().GetEquippedWeapon() == UberDagger)
  Debug.Trace("Player has uber-dagger equipped in their first equip slot")
endIf


; Does the player have the wimpy sword equipped in their second equip slot?
if (Game.GetPlayer().GetEquippedWeapon(1) == WimpyDagger)
  Debug.Trace("Player has wimpy sword in their second equip slot")
endIf

See AlsoEdit