HasActorRefOwner - ObjectReference
Member of: ObjectReference Script
Returns true if an Actor reference has been set to own this object -- even if that Actor is not currently loaded/persisting.
SyntaxEdit
bool Function HasActorRefOwner() native
ParametersEdit
None.
Return ValueEdit
True if an Actor reference has been set to own this object (even if that Actor is not currently loaded/persisting); false otherwise.
ExamplesEdit
; Does the sword have a specific actor owner (even if that actor is now gone)?
bool swordHasActorOwner = (SwordProperty.HasActorRefOwner())