OnEnd - Scene
Member of: Scene Script
Event called when a scene ends.
SyntaxEdit
Event OnEnd()
ParametersEdit
None.
ExamplesEdit
Event OnEnd()
Debug.Trace("This scene has finished running")
endEvent
NotesEdit
- This event runs in parallel with the scene end fragment.
- The scene will not be considered finished until the fragment and events on all scripts (on the quest or remotely registered) have finished running.