OnItemRemoved - ObjectReference
Member of: ObjectReference Script
Event received when an item is removed from this object's container. Only arrives if it matches an inventory filter in place on the script receiving the event.
SyntaxEdit
Event OnItemRemoved(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akDestContainer)
ParametersEdit
- akBaseItem: The base object for the item that was removed from this container.
- aiItemCount: The number of items removed from this container.
- akItemReference: The specific reference removed from the container, if any. Will be None if a non-persistant object is removed.
- akDestContainer: The container that the object(s) went to. If None, then the object was dropped into the world.
ExamplesEdit
Event OnItemRemoved(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akDestContainer)
if !akDestContainer
Debug.Trace("I dropped " + aiItemCount + "x " + akBaseItem + " into the world")
elseif akDestContainer == Game.GetPlayer()
Debug.Trace("I gave the player " + aiItemCount + "x " + akBaseItem)
else
Debug.Trace("I gave " + aiItemCount + "x " + akBaseItem + " to another container")
endIf
endEvent
NotesEdit
- You must use AddInventoryEventFilter to receive this event, letting it know what items you care about.
- If you're looking to catch the use of consumable items, use OnItemEquipped - Actor.