OnLooksMenuEvent - ScriptObject
Member of: ScriptObject
Event called to trigger flavor dialog in looks menu.
This event will only be sent to the specific script that registered for it. Other scripts will not receive the event unless they also register.
SyntaxEdit
Event OnLooksMenuEvent(int aiFlavor)
ParametersEdit
- aiFlavor - Context for the banter. One of the following values:
- 0: General, uncontextualized banter
- 1: Eye-related banter
- 2: Nose-related banter
- 3: Mouth-related banter
- 4: Hair-related banter
- 5: Beard-related banter
- 10: Player has chosen to start editing the body.
- 11: Player has chosen to finish editing the body.
- 12: Player has resumed looking at the headtrack target (i.e. we’re back in face mode).
ExampleEdit
Function SomeFunction()
RegisterForLooksMenuEvent() ; Before we can use LooksMenuEvent we must register.
EndFunction
Event OnLooksMenuEvent(int aiFlavor)
Debug.Trace("Looks menu flavor: " + aiFlavor)
endEvent
NotesEdit
None