OnPhaseEnd - Scene
Member of: Scene Script
Event called when a scene phase ends.
SyntaxEdit
Event OnPhaseEnd(int auiPhaseIndex)
ParametersEdit
- auiPhaseIndex: The phase index that just ended.
ExamplesEdit
Event OnPhaseEnd(int auiPhaseIndex)
Debug.Trace("Scene phase " + auiPhaseIndex + " has just finished")
endEvent
NotesEdit
- This event runs in parallel with the scene phase end fragment.
- The scene phase will not be considered finished until the fragment and events on all scripts (on the quest or remotely registered) have finished running.
- Because the scene phase index is an index, it will change if someone changes the phase order in the editor, so make sure to update your event accordingly.