OnWorkshopMode - ObjectReference
Member of: ObjectReference Script
Event received when the player enters or leaves Workshop mode. The event is sent to the Workshop reference.
SyntaxEdit
Event OnWorkshopMode(bool aStart)
ParametersEdit
- aStart: true when the player starts Workshop mode, false when the player leaves it.
ExamplesEdit
Event OnWorkshopMode(bool aStart)
if ( aStart )
Debug.Trace("Workshop Mode Started")
else
Debug.Trace("Workshop Mode Ended")
endif
EndEvent