RegisterForPlayerSleep - ScriptObject
Member of: ScriptObject
Registers this active magic effect/alias/form to receive events when the player goes to sleep and when he wakes up.
Only the script that registers for an event will receive it. Other scripts attached to the same form, alias, or magic effect will not receive the event unless they also register for it.
SyntaxEdit
Function RegisterForPlayerSleep() native
ParametersEdit
None
Return ValueEdit
None
ExamplesEdit
; Register for when the player goes to sleep and wakes up
RegisterForPlayerSleep()
NotesEdit
Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.