RemoveAllItems - ObjectReference
Member of: ObjectReference Script
Removes all items from this object's inventory, optionally transferring them to another object.
SyntaxEdit
Function RemoveAllItems(ObjectReference akTransferTo = None, bool abKeepOwnership = false) native
ParametersEdit
- akTransferTo: The object to transfer the items we removed to.
- Default: None
- abKeepOwnership: Should the item's ownership be kept when moved to the other object?
- Default: False
Return ValueEdit
None.
ExamplesEdit
; Remove all items from the chest
ChestProperty.RemoveAllItems()
; Remove all items from the player's inventory, but keep ownership information
Game.GetPlayer().RemoveAllItems(abKeepOwnership = true)
NotesEdit
- The calling object and akTransferTo must be loaded.
- If akTransferTo is not loaded in memory, for example if not persisted and in an unloaded cell, the items will be deleted instead.
- If (akTransferTo = None) is specified, the container will silently clear/empty/remove all contents.