RemoveAllMods - ObjectReference
Member of: ObjectReference Script
Remove all mods from this object. Note that some actors / items, such as robots and handmade guns, may not have any geometry left if you call this on them, but will still be in the world. Which might be awkward.
SyntaxEdit
Function RemoveAllMods() native
ParametersEdit
None.
Return ValueEdit
None.
ExamplesEdit
; Remove all the mods off the empty suit of power armor, stripping it down to its base frame
myPowerArmor.RemoveAllMods()