SetActorOwner - ObjectReference
Member of: ObjectReference Script
Sets the actor base as the owner of this object.
SyntaxEdit
Function SetActorOwner(ActorBase akActorBase, bool abNoCrime = false) native
ParametersEdit
- akActorBase: The ActorBase to set as this object's owner. If None, will clear ownership.
- abNoCrime: If true, taking this item is not considered a crime despite ownership.
- Default: False
Return ValueEdit
None.
ExamplesEdit
; Clear ownership on the sword, which allows the player to take it without stealing it
SwordProperty.SetActorOwner(NONE)
; Set the player as the owner of the sword (other actors will "steal" it)
SwordProperty.SetActorOwner(Game.GetPlayer().GetActorBase())
; Make Bob the owner of the sword
SwordProperty.SetActorOwner(Bob.GetActorBase())
; Make Bob the owner of the sword, but it's not a crime if anyone else takes it.
SwordProperty.SetActorOwner(Bob.GetActorBase(), true)