SetAvoidPlayer - Actor
Member of: Actor Script
Tells actors whether they need to avoid the player when pathing. (By default, they do, so this does nothing relevant unless the abAvoid parameter is false.)
Created to support scenes where the player is meant to be an incorporeal observer, such as the "memory den" scenes in Fallout 4.
SyntaxEdit
Function SetAvoidPlayer(bool abAvoid = true) native
ParametersEdit
- abAvoid : Whether to avoid the player when pathing.
- Default: True
Return ValueEdit
None.
ExamplesEdit
; Set MemoryDenFigment so that it can follow its path right through the player.
MemoryDenFigment.SetAvoidPlayer( false )
NotesEdit
This relies on the actor having an AI process, and thus will do nothing if used on a disabled actor. If you do need to use this on actors who are initially disabled, you must call it after they have been enabled.