SetInsideMemoryHUDMode - Game
Member of: Game Script
Sets or clears InsideMemory HUD Mode
SyntaxEdit
Function SetInsideMemoryHUDMode(bool aInsideMemory) Native Global
ParametersEdit
- aInsideMemory: Whether you are inside a memory
Return ValueEdit
None
ExamplesEdit
; We've entered a memory, push the InsideMemory HUDMode
Game.SetInsideMemoryHUDMode(true)
; We've exited a memory, pop the InsideMemory HUDMode
Game.SetInsideMemoryHUDMode(false)
NotesEdit
The following HUD elements are enabled when inside a Memory:
- Crosshair
- Subtitles
- Rollover
- Quest Updates
- Tutorial Text
- Floating Quest Markers
- Perk Vault Boys