Difference between revisions of "IsBoundGameObjectAvailable - ScriptObject"
IsBoundGameObjectAvailable - ScriptObject (edit)
Revision as of 19:48, 16 August 2016
, 19:48, 16 August 2016→Examples: Emphasized that the form must extend ScriptObject. ObjectReferences are not valid examples here.
imported>Plplecuyer |
imported>Docclox (→Examples: Emphasized that the form must extend ScriptObject. ObjectReferences are not valid examples here.) |
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== Examples == | == Examples == | ||
<source lang="papyrus"> | <source lang="papyrus"> | ||
; Make sure we have a | ; Make sure we have a ScriptObject to manipulate before we try to do so | ||
if | if MyScriptObject.IsBoundGameObjectAvailable() | ||
; Do cool stuff with | ; Do cool stuff with MyScriptObject here, as it is available to be manipulated | ||
endIf | endIf | ||
</source> | </source> |