Difference between revisions of "Talk:Sharing Mods"

1,230 bytes removed ,  04:57, 26 June 2016
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== Basic Uploading ==
== Basic Uploading ==
Source: [https://community.bethesda.net/thread/33896 SmkViper]
Source: [https://community.bethesda.net/thread/33896 SmkViper]
'''For XBox:'''
* Make sure loose assets are available (they're going to be converted and packed)
* Load your plugin in the CK as the active plugin
* Tell the CK to upload for XBox.
* Make sure the list contains everything you want, and nothing you don't.
* Export the list once you perfect it so you don't have to fill it out again later
* Hit OK
* Wait for the CK to convert the files and create the two archives (if necessary)
* Fill out the mod information for Beth.net
* Hit export to save out the data you just filled out
* Click upload
'''For PS4:'''
* Make sure loose assets are available (they're going to be converted and packed)
* Load your plugin in the CK as the active plugin
* Tell the CK to upload for PS4
* Import the list you made earlier for your XBox version (you did export a list, right?)
* Hit OK
* Wait for the CK to convert the files and create the archives (for now, because PS4 texture conversion is not supported, no texture archive will be made - attempting to make one yourself will crash the game)
* Import the beth.net information you made earlier (you did export it, right?)
* Click upload.
TLDR: Don't use PC archives, follow what the dialog boxes tell you, use import/export to save work.
Ill use this to start a concepts page --[[User:Scrivener07|Scrivener07]] ([[User talk:Scrivener07|talk]]) 2016-06-26T05:56:15 (EDT)
Ill use this to start a concepts page --[[User:Scrivener07|Scrivener07]] ([[User talk:Scrivener07|talk]]) 2016-06-26T05:56:15 (EDT)
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