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imported>Qazaaq |
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| == Basic Uploading == | | == Basic Uploading == |
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| Source: [https://community.bethesda.net/thread/33896 SmkViper] | | Source: [https://community.bethesda.net/thread/33896 SmkViper] |
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| '''For XBox:'''
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| * Make sure loose assets are available (they're going to be converted and packed)
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| * Load your plugin in the CK as the active plugin
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| * Tell the CK to upload for XBox.
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| * Make sure the list contains everything you want, and nothing you don't.
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| * Export the list once you perfect it so you don't have to fill it out again later
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| * Hit OK
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| * Wait for the CK to convert the files and create the two archives (if necessary)
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| * Fill out the mod information for Beth.net
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| * Hit export to save out the data you just filled out
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| * Click upload
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| '''For PS4:'''
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| * Make sure loose assets are available (they're going to be converted and packed)
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| * Load your plugin in the CK as the active plugin
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| * Tell the CK to upload for PS4
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| * Import the list you made earlier for your XBox version (you did export a list, right?)
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| * Hit OK
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| * Wait for the CK to convert the files and create the archives (for now, because PS4 texture conversion is not supported, no texture archive will be made - attempting to make one yourself will crash the game)
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| * Import the beth.net information you made earlier (you did export it, right?)
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| * Click upload.
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| TLDR: Don't use PC archives, follow what the dialog boxes tell you, use import/export to save work.
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| Ill use this to start a concepts page --[[User:Scrivener07|Scrivener07]] ([[User talk:Scrivener07|talk]]) 2016-06-26T05:56:15 (EDT) | | Ill use this to start a concepts page --[[User:Scrivener07|Scrivener07]] ([[User talk:Scrivener07|talk]]) 2016-06-26T05:56:15 (EDT) |