SplineTranslateToRefNode - ObjectReference

Member of: ObjectReference Script

Makes the object translate to a node on the passed reference's 3D (matching position and rotation) at the given speed using a spline.

SyntaxEdit

Function SplineTranslateToRefNode(ObjectReference arTarget, string arNodeName, float afTangentMagnitude, float afSpeed, \
  float afMaxRotationSpeed = 0.0) native

ParametersEdit

  • arTarget: The target containing the node
  • arNodeName: The name of the node to match
  • afTangentMagnitude: Magnitude of the spline tangents
  • afSpeed: Movement Speed in game units per second. afSpeed is clamped to a minimum of 1.0
  • afMaxRotationSpeed: The maximum rotation speed (Default is 0 to mean "don't clamp rotation speed")
    • Default: 0

Return ValueEdit

None.

ExamplesEdit

; Translate the bird ref to the rock landing node with a low spline magnitude and speed
Bird.SplineTranslateToRefNode(Rock, "landing", 1.0, 1.0)


; Translate the bird ref to the rock landing node with a low spline magnitude and speed, and low rotation speed
Bird.SplineTranslateToRefNode(Rock, "landing", 1.0, 1.0, 10)

See AlsoEdit