StartDeferredKill - Actor
Member of: Actor Script
Puts the actor into a Deferred Kill state. In this state, the actor can take damage but will not die.
SyntaxEdit
Function StartDeferredKill() native
ParametersEdit
None.
Return ValueEdit
None.
ExamplesEdit
; Force the player into a Deferred Kill state
Game.GetPlayer().StartDeferredKill()
NotesEdit
If the actor's health is <= 0 then you know the actor is dead. Bring the actor out of the deferred kill state by calling EndDeferredKill. Until you do this, the actor will not be able do die.