StopDialogueCamera - Game
Member of: Game Script
Stops all dialogue cameras.
SyntaxEdit
Function StopDialogueCamera(bool abConsiderResume = false, bool abSwitchingTo1stP = false) native global
ParametersEdit
- abConsiderResume: Allow the camera to resume after a spell.
- Default: false
- abSwitchingTo1stP: Is the player being switched to 1st person mode.
- Default: false
Return ValueEdit
None.
ExamplesEdit
; Play an event camera using the Gate_Alias as its ref object.
Game.StopDialogueCamera( )