UnregisterForPlayerWait - ScriptObject

Member of: ScriptObject

Unregisters this active magic effect/alias/form from receiving wait-related events.

Only the script that unregisters for an event will stop receiving it. Other scripts attached to the same form, alias, or magic effect will still receive the event if they registered for it seperately.

SyntaxEdit

Function UnregisterForPlayerWait() native

ParametersEdit

None

Return ValueEdit

None

ExamplesEdit

; Unregister for wait events - we don't want them anymore
UnregisterForPlayerWait()

NotesEdit

Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.

See AlsoEdit