UnregisterForPlayerWait - ScriptObject
Member of: ScriptObject
Unregisters this active magic effect/alias/form from receiving wait-related events.
Only the script that unregisters for an event will stop receiving it. Other scripts attached to the same form, alias, or magic effect will still receive the event if they registered for it seperately.
SyntaxEdit
Function UnregisterForPlayerWait() native
ParametersEdit
None
Return ValueEdit
None
ExamplesEdit
; Unregister for wait events - we don't want them anymore
UnregisterForPlayerWait()
NotesEdit
Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.