HasDirectLOS - ObjectReference
Revision as of 16:20, 15 October 2013 by imported>Plplecuyer
Member of: ObjectReference Script
Checks to see if this reference has line-of-sight to the target object.
Syntax[edit | edit source]
bool Function HasDirectLOS(ObjectReference akTarget, string asSourceNode = "", string asTargetNode = "") native
Parameters[edit | edit source]
- akTarget: The object to check line-of-sight to.
- asSourceNode: The node to cast the line of sight check from. If empty, will cast from the root of the object.
- Default: ""
- asTargetNode: The node to cast the line of sight check to. If empty, will cast to the root of the object.
- Default: ""
Return Value[edit | edit source]
True if this reference has line-of-sight to the object.
Examples[edit | edit source]
; Can the spotlight "see" bob?
if (SpotlightRef.HasDirectLOS(Bob_Alias.GetReference()))
Debug.Trace("The spotlight can see Bob")
endIf
; Can the spotlight "see" bob's head?
if (SpotlightRef.HasDirectLOS(Bob_Alias.GetReference(), asTargetNode = "Head"))
Debug.Trace("The spotlight can see Bob's head")
endIf
Notes[edit | edit source]
- Most of the time you actually want to use HasDetectionLOS on Actor instead as that takes other things into account and may perform a better pick.